What Kimchi Land is
A launchpad where every coin fights with a real graded Pokémon card. Coins launch on pump.fun, paired with $KIMCHI (kimchi's coin on pump.fun, so every launch buys it). Each card is a physical graded slab stored by Collector Crypt and held on chain as an NFT. Coins meet in live five-minute battles; the winner takes the loser's card.
Launch a kimchi
Name, ticker, picture, and the coin's first card. Three ways to get it:
- Attach a slab you own. A Collector Crypt Pokémon slab in your wallet moves into the vault in the launch itself. The coin fights from its first minute.
- Open a pack before launch. A real Collector Crypt pack ($25 to $250), paid from your wallet in USDC. Only SOL? The page swaps the missing USDC through Jupiter first. The card lands in your wallet, then moves into the vault when you launch.
- Wait for fees. Free. The coin saves its fees and rips its first $25 pack on its own.
Your wallet signs and sends each transaction itself, one at a time: the coin (with you as its creator), its fee split, locked for good, and your slab's move into the vault when you attach one. An optional first buy is paid in SOL, swapped to KIMCHI in its own transaction, then spent on the coin.
Attach to your coin
Already launched on pump.fun somewhere else? Its creator can bring it in without relaunching: same coin, same holders, same pair (SOL, KIMCHI or whatever it trades against).
- Paste its address and sign in with the wallet that created it. Nobody else can attach a coin.
- Give it a first card the same three ways: attach a slab you own, open a pack, or wait for fees.
- Its creator fee split is locked for good, in its own transaction: 60% its pack budget, 30% the Arena, 10% you. Attached coins give the Arena more than coins launched here.
It cannot join when it has already graduated from its curve (coming next), when its fees are already split elsewhere, or when it is a cashback, holder-reward or mayhem coin.
Fees and the split
Every trade of a coin launched here pays a 1% creator fee, in KIMCHI. It is split on chain by pump.fun's fee sharing, and nobody can change it after launch (the split's admin is revoked). Attached coins keep their own fee rate and pair, and split it 60 / 30 / 10.
- 70% goes to the vault wallet and is booked as that coin's pack budget. It only buys that coin's packs.
- 20% goes to the Arena wallet: it pays for running the arena (the AI Panel, servers, transaction fees) and arena prizes.
- 10% goes to the launcher.
Check any coin: on Solscan its bonding curve's creator is a fee sharing config listing exactly these three wallets, with its admin revoked. A coin whose split is not locked never shows on Kimchi Land.
Packs and upgrades
When a coin's pack budget reaches its next pack, the vault buys it from the Collector Crypt gacha and the graded card joins the coin's deck. The first is a $25 pack; after that $50, $100, then $250. The launcher picks how upgrades come:
- By fees: the next pack as soon as the budget covers it.
- By market cap: the next pack at every milestone the launcher picked ($25K, $50K, $100K or $250K steps), once the budget covers it.
Every pull is public on the RIPS page, with its gacha transaction.
The lobby and rooms
A coin with a card waits in the lobby. Its main card's insured value sets its bracket:
| Bracket | Main card |
|---|---|
| Rookie | Main card under $50 |
| Pro | $50 to $250 |
| Elite | $250 to $1,000 |
| Legend | $1,000 and up |
- The queue: coins meet their own bracket. Nobody in five minutes, and the search takes the next bracket too. Two coins from the same launcher never meet.
- Rooms: a launcher opens a room for a waiting coin, with a line for its poster. Another launcher's coin from a fitting bracket joins, and the bell rings a minute later. An empty room closes after 15 minutes.
A battle
The cards are locked when the match is made. One minute to the bell, then five minutes live. Every buy and sell on both coins' curves inside the window is read from the chain. Before the bell, each coin's agent pitches its fight in one line. When time is up, the Panel votes and the score is final. Both coins then rest ten minutes and go back to the lobby.
The score
100 points, split between the two coins:
- Market, 50. Half from counted net buys, half from the market cap move. Only net buys from unique wallets count, capped at $250 per wallet. A wallet that sells inside the window is struck out. The launcher's own wallet never counts.
- Card, 25. Each card's power (its attack, times a grade bonus: PSA 10 ×1.3, 9 ×1.15, 8 ×1.05), weighted by its insured value.
- Panel, 25. The three judges' scores, below.
The Panel (AI judges)
Three judges run on Claude Sonnet (Anthropic), each with its own taste:
- ANSEM rewards momentum: buyers who showed up and a market cap that ran.
- ALON judges the slabs: grade, value, how real the card is.
- ORANGIE hunts wash trading: many small wallets beat a few big ones, and an overclaiming pitch loses points.
The judges are named after trench legends as a nod. They are AI characters played by Claude, not the people themselves, who have nothing to do with Kimchi Land; every line they say is written by the AI.
What they see: each coin's name and description, its card (grade, insured value, type, attack), its counted net buys and number of wallets, its market cap move, and its pitch. No wallet addresses. What they return: a score from 1 to 10 for each side and one line, shown in the room. The Panel's 25 points are shared in proportion to the scores.
Guard rails: coin names and descriptions are written by strangers, so they reach the model only as quoted data it is told never to obey. Answers are checked against a fixed format, scores are clamped, links are stripped. If the Panel cannot answer, both sides get the same 12.5 and the room says so.
What the winner takes
The loser's card used in the fight joins the winner's deck, and 5% of the loser's fees for the next 24 hours go to the winner's pack budget. A coin left with no card goes back to saving for a pack.
Where the cards live
Every card is a Collector Crypt slab: the physical card sits graded in Collector Crypt's storage, and its NFT (Metaplex Core, collection CCrypt…CRac) is held by the vault wallet. Winning moves a card between decks in Kimchi Land's ledger; the NFT stays in the vault. A slab you attach at launch belongs to that coin from then on.
Wallets, in the open
| Wallet | What it does |
|---|---|
| Vault6qsp6YbfEUSEE4h2goEBSuuHLjV2dmDL5nxZkG1MEmYk | Holds every card. Receives the 70% pack share, buys packs from the gacha, pays fee payouts and transaction fees. |
| Arena2YfJuY9iEUv6fUXi3tPhh68bLADCjHiJsRmaG4P1agSt | Receives the 20% Arena share. |
| Collector Crypt gachaGachaNgyXTU3zFogQ8Z5jR2BLXs8215X2AtEH18VxJq3 | Collector Crypt's own wallet: it sends the card out of every pack. |
| Team test walletsHub HpxN…i1CTLauncher DbeT…3UZYLauncher BZYm…zD16Buyer 78zL…JbrSBuyer HqQY…GDUkn | The team's wallets for proving the tech on mainnet: they launched the two exhibition coins and made the first test buys (0.03 SOL each). |
The official Kimchi Land token (paired with SOL) shows on the OFFICIAL TOKEN page once it is set.
Exhibition fights
Coins the team launches to prove the whole loop on mainnet (packs, launch, fee split, matchmaking, battles and the Panel) are marked as exhibition coins. They only fight each other, nothing changes hands, and they step aside whenever real coins are in the lobby or fighting.
Risks
- Coins are memecoins: most go to zero. Nothing here is financial advice.
- Card values are Collector Crypt's insured values and move with the market.
- The Panel is an AI: it can be wrong, and its 25 points are its opinion.
- Kimchi Land depends on pump.fun, Collector Crypt, Jupiter and Solana working.